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10 Team Play

Game Mode: Rookie

Apex Madness is a team-based format consisting of one Head Coach and multiple Team Players. Each role follows different deck construction rules.

The Head Coach represents the team’s highest-power deck and must play a full Apex format deck.

Head Coach decks must follow these rules:

  • 60 Hero cards total
  • Maximum 6 Heroes per Power value
  • No Power limit
  • The same Hero / Variation / Power / Weapon combination may not be repeated
  • The deck must include 4 Full Art Foil Hot Dog cards
  • These Foil Hot Dogs must be clearly displayed during all games

All Team Player decks must contain at least 60 Spec Heroes (160 Power or less) before any Apex cards are added.

Team Player decks may unlock Apex Heroes using the following methods.

For each Insert type where a deck contains 10 Heroes of that Insert type at 160 Power or lower, the deck unlocks:

  • 1 Apex Hero (165 Power or higher) of the same Insert type

Restrictions:

  • Each Insert type may unlock only one Apex Hero
  • A maximum of 6 Apex Heroes may be unlocked through Insert types
  • Supers may count as any Insert type

Foil Hot Dogs act as deck mascots and unlock additional Apex Heroes.

Including 4 different Foil Hot Dogs unlocks:

  • 4 additional Apex Heroes of any in-rotation Insert type

Requirements:

  • The Foil Hot Dogs must be clearly displayed during all games

An optimized Apex Madness deck may contain:

  • 60 Spec Heroes (160 Power or less)
  • Up to 6 Apex Heroes unlocked through Inserts
  • Up to 4 Apex Heroes unlocked through Foil Hot Dogs

Maximum total: 70 Heroes Maximum Apex Heroes: 10

The following Insert types may be used to unlock Apex Heroes:

  • Inspired Ink Battlefoils
  • 80’s Rad Battlefoils
  • Grandma’s Linoleum Battlefoils (Green)
  • Great Grandma’s Linoleum Battlefoils (Red)
  • Blizzard Battlefoils
  • Color Battlefoils (Orange, Blue, Green, Pink, Silver)
  • Bubblegum Battlefoils
  • Mixtape Battlefoils
  • Miami Ice Battlefoils
  • Fire Tracks Battlefoils
  • Grillin Battlefoils
  • Chillin Battlefoils
  • Slime Battlefoils
  • Logo Battlefoils
  • Icon Battlefoils
  • Colosseum Battlefoils
  • Alpha Battlefoils
  • Powerglove
  • Each Insert type may unlock only one Apex Hero
  • Color Battlefoils and Icon Battlefoils are considered separate Insert types
  • Supers may count as any Insert type
  • Heroes used to unlock Apex cards must remain in the registered decklist
  • Foil Hot Dogs must remain visible during all games

Game Mode: Rookie

HiLo Madness is a variant of the Madness team format where some matches are played using High Ball rules and others using Low Ball rules.

Teams consist of four Coaches. Each Coach is assigned either a High Ball or Low Ball match.

  • High Ball — The Hero with the higher Power wins the Battle.
  • Low Ball — The Hero with the lower Power wins the Battle.

Event organizers determine which Coaches play High Ball and which play Low Ball. In most events:

  • The Head Coach plays High Ball
  • The other three Coaches play Low Ball

Event organizers may modify these assignments for specific events.

HiLo Madness events are typically played using Hero pools restricted by Weapon type, Inserts, or other event-specific criteria.

Additional deck construction rules may apply depending on the event, including but not limited to:

  • Maximum or minimum Power limits
  • Restrictions on Weapon types
  • Restrictions on specific card types

As part of the Madness tradition, each Coach must bring four foil Hot Dog cards and place them face-up on the table during their matches.

These cards are for display only and have no gameplay function.